spike island

Invited speakers:

Barry Atkins
Diane Carr
Patrick Crogan

Jon Dovey
Graeme Kirkpatrick
Tanya Krzywinska
Caroline Pelletier
T.L.Taylor

The artists
John Paul Bichard
and Maggie Parker will present
and discuss their work

also presenting:

Janice Denegri-Knott
Shanly Dixon
Stella Downey
Mark Eyles
Seth Giddings
Raiford Guins
Helen Kennedy
Geoff King
Ewan Kirkland
Mike Molesworth
Mark Paterson
Greg Singh
Sandra Weber
John Wilson



DiGRA Futures
getting to Spike Island

programme
presenters and abstracts
registration
accommodation
download a poster

game studies, play research
& new media at UWE


 

Friday 13th & Saturday 14th May


Who or what is at play in computer games?

Computer game play is at once an intense media experience of interaction with flows of images, sound and action, and a cybernetic feedback loop between software, hardware, bodies and brains. The common experiences of compulsion and immersion that characterise computer game play have yet to be adequately theorised: what are the distinct pleasures (and anxieties) engendered through play with computers? How can we theorise agency in these technological networks and gameworlds animated by artificial life, virtual physics and computer-controlled entities as well as human players?

This symposium will address computer games, computer game play, and computer game players as analytically inseparable. What questions does this raise for the study of computer games as popular media texts or events; for theories of spectatorship and subjectivity in film and media studies or agency in the study of technoculture; for our understanding of distinctions between the human and the technological?

How can we theorise the intimate relationships between the human, the textual, the ludic, and the technological in the act of gameplay?

 



tea and coffee by La Ruca symposium dinner by the Olive Shed