Invited
speakers:
Barry Atkins
Diane Carr
Patrick Crogan
Jon Dovey
Graeme Kirkpatrick
Tanya Krzywinska
Caroline Pelletier
T.L.Taylor
The
artists
John Paul Bichard
and Maggie Parker will present
and discuss their work
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also
presenting:
Janice
Denegri-Knott
Shanly Dixon
Stella Downey
Mark Eyles
Seth Giddings
Raiford Guins
Helen Kennedy
Geoff King
Ewan Kirkland
Mike Molesworth
Mark Paterson
Greg Singh
Sandra Weber
John Wilson
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Friday
13th & Saturday 14th May
Who
or what is at play in computer games?
Computer
game play is at once an intense media experience of interaction
with flows of images, sound and action, and a cybernetic feedback
loop between software, hardware, bodies and brains. The common
experiences of compulsion and immersion that characterise computer
game play have yet to be adequately theorised: what are the distinct
pleasures (and anxieties) engendered through play with computers?
How can we theorise agency in these technological networks and
gameworlds animated by artificial life, virtual physics and computer-controlled
entities as well as human players?
This
symposium will address computer games, computer game play, and
computer game players as analytically inseparable. What questions
does this raise for the study of computer games as popular media
texts or events; for theories of spectatorship and subjectivity
in film and media studies or agency in the study of technoculture;
for our understanding of distinctions between the human and the
technological?
How
can we theorise the intimate relationships between the human,
the textual, the ludic, and the technological in the act of gameplay? |