Playful Subjects is organised by Helen Kennedy and Seth Giddings
in conjunction with the Play Research Group at UWE
 
Barry Atkins
International Centre for Digital Content, Liverpool John Moores University
author of More Than a Game: the computer game as fictional form, Manchester University Press 2003 and co-author of Videogame, Player, Text, Manchester University Press: forthcoming
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Diane Carr
Institute of Education, University of London. Diane is a Research Fellow with the Centre for the Study of Children, Youth and Media at the London Knowledge Lab. Her current research ‘Computer Games, Motivation and Gender’ is supported by the Eduserv Foundation (2004-7). Diane has published theory on various games including Tomb Raider, Silent Hill, Enter the Matrix and Sim City, and she is a co-author of Computer Games; Text, Narrative and Play (Polity, in press).

Project website: http://www.ccsonline.org.uk/mediacentre/Research_Projects/dcarr/index.html
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Janice Denegri-Knott
Centre for Public Communication Research, Media School, University of Bournemouth. Janice's background is in Communications for Development. She has worked in both corporate and marketing communications in not-for-profit organisations in South America, designing and executing marketing and communication strategies to develop funds. She has a MA in Marketing Communications and is currently working on a doctoral thesis exploring the power struggles between consumers and marketers in online environments. She is a member of the Academy of Marketing and has presented papers in the UK and America on consumer deviance and power in online environments. Janice has also produced the “Wessex Media Action Research” in partnership with Touch Productions for South West Screen and has created content for the marketing website.
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Shanly Dixon
Interdisciplinary Humanities, Concordia University, Montreal
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Jon Dovey
Reader, Dept. of Film and Drama, University of Bristol. Jon is editor of Fractal Dreams: new media in social context, Lawrence & Wishart 1996; co-author of New Media: a critical introduction Routledge 2003 and Game Cultures (with Helen W Kennedy) Open University Press: forthcoming
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Stella Downey

School of Media, Dublin Institute of Technology.
Lead researcher on The Play and Technology Project.

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Mark Eyles

Mark Eyles is a senior lecturer in computer games at the University of Portsmouth. He has over 20 years of management and design experience working on console, PC, massively multiplayer, handheld and mobile game titles in the games industry. He is course leader on BSc Computer Games Technology and BSc Enterprise in Computer Games. He organised the first Women in Games conference in 2004.
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Seth Giddings
Senior Lecturer in Digital Media & Critical Theory, School of Cultural Studies, University of the West of England
co-author of New Media: a critical introduction Routledge 2003
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Raiford Guins
Senior Lecturer in Contemporary Screen Media, School of Cultural Studies, University of the West of England
Raiford is the Principal Editor of the Americas for the Journal of Visual Culture. His research and teaching interests include: Film & Media Theory, Popular Music Culture & Subculture, Theories of Popular Culture, New Media & Minoritarian Subjectivity, Historiography of Cinema & Technology, Film Genre, Media Regulation & Film Censorship, Televisuality & Spatiality, Theories of Vision & Visuality.

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Helen Kennedy
School of Cultural Studies, University of the West of England
co-author of Game Cultures Open University Press: forthcoming
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Geoff King
Subject Leader, Film & TV, Brunel University. Geoff's main research interests are focused on the interrelations between industrial, formal/aesthetic and social-political aspects of contemporary American cinema, from Hollywood to the independent sector; the relationship between narrative and spectacle in cinema; and videogame forms and contexts. Publications include: American Independent Cinema, I.B. Tauris, 2005; New Hollywood Cinema: An Introduction, Columbia University Press, 2002; Film Comedy, Wallflower Press, 2002; Spectacular Narratives: Hollywood in the Age of the Blockbuster, St Martin's Press, 2000; Science Fiction Cinema: From Outerspace to Cyberspace, (with Tanya Krzywinska) Wallflower Press, 2000; ScreenPlay: Cinema/Videogames/Interfaces, (edited with Tanya Krzywinska), Columbia University Press, 2002; Tomb Raiders and Space Invaders: Videogame Forms and Contexts, with Tanya Krzywinska,I.B. Tauris, 2004-5
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Ewan Kirkland
Buckinghamshire Chilterns University College
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Graeme Kirkpatrick

Graeme is a sociologist of technology in the School of Social Sciences, University of Manchester with a background in philosophy and critical social theory. He is interested in how technology design reflects the outcomes of social conflicts. In his book Critical Technology, (Ashgate Press 2004), he focusses particularly on the personal computer and its interface as an example of this. Although designs reflect and reinforce prevailing power relations, the surprising uses that people make of technological artefacts often subvert the intended designs.
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Tanya Krzywinska
Tanya is a Reader in Film and TV Studies at Brunel University. She is the co-author with Geoff King of Tomb Raiders and Space Invaders: Videogames, forms and meanings (forthcoming, IB Tauris), co-editor of ScreenPlay: cinema/videogames/interfaces (2002, Wallflower) and has authored a number of other books and articles on occult and fantasy texts across a range of media. She has recently completed Sex and the Cinema (forthcoming, Wallflower) and has begun work on a new book that explores the modalities and values of different media on fantasy franchises such as Buffy the Vampire Slayer, EverQuest and The Lord of the Rings.
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Mark McGeady
Screen and Media Studies, University of Waikato, New Zealand. Mark's background is in he Video and Multimedia industry. His work with advanced visualization technologies has explored new areas of interactive media, predominantly in the fields of 3D design and digital video. His research interests include digital democracy in the Chinese context and contemporary auteur filmmakers.
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Mike Molesworth
Mike teaches advertising, marketing and communication at the University of Bournemouth's Media School. His research is on consumption practices in computer-mediated environments.
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Mark Paterson

Lecturer in Philosophy and Cultural Studies, School of Cultural Studies, University of the West of England. Mark's research interests include: philosophy of the body and senses (especially in phenomenology and poststructuralism); touch and emotion in embodied experience; the senses and the human-computer interface, especially touch and smell. His recent publications include Consumer Culture and Everyday Life, ‘The New Sociology’ book series. London: Routledge 2005
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Caroline Pelletier
Caroline is a researcher at the London Knowledge Lab, based in the Centre for the Study of Children, Youth and Media. She is currently managing the 'Making Games' project, which is developing a prototype software environment for the authoring of computer games by young people and researching its uses and benefits.
abstract
robot ludologists
The robot ludologists are from the future. No abstract available.
Gareth Schott
Screen and Media Studies, University of Waikato, New Zealand. Gareth is a trained psychologist with a background in critical psychology (social constructionism & post-modern psychology) including qualitative and quantitative research techniques. As a psychologist he is principally interested in the ways new media technologies mediate human behavior and personal and social development. Over the past four years his research, publications and conference papers have focused on 'players' of digital games. Recent and ongoing projects include: girl gamers and their relationships with game cultures, game fan-cultures, textuality in videogames (narrative, interactivity and role-play) and educational applications for game technologies. He continues to be a Research Associate at the Centre for the Study of Children, Youth and Media at the University of London, UK.
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Greg Singh
Visiting lecturer at Buckinghamshire Chilterns University College Department of Arts and Media, teaching on several film and media module programmes. Greg specialises in aspects of New Media and Popular Culture. He gained an MA in History of Film and Visual Media at Birkbeck, where his dissertation looked at issues in DVD form and content, and will begin his PhD at the University of Reading in October 2005, where his research will consider problems of cross-mediation, spectatorship and narrative.
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David Surman
Lecturer in Illustration and Animation History and Theory, Loughborough School of Art.
Dave will be responding to Tanya Krzywinska and Barry Atkin's presentation
T.L.Taylor
Associate Professor in the Department of Digital Aesthetics and Communication (DiAC) at the IT University of Copenhagen, Denmark. TL is a sociologist whose research focuses on gaming, virtual environments, and computer-mediated communication. She has studied avatars and their use in the construction of identity and community, as well as the ways value systems come to be embedded in software and design. Her current work on massive multiplayer gaming has explored these themes as well examining gender, power gaming, socialization, and the challenges presented by the commercialization of gaming environments.
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Sandra Weber
Professor in the Department of Education and a Fellow of the Simone de Beauvoir Institute at Concordia University in Montreal. Her books include: Reinventing ourselves as teachers: beyond nostalgia, (with Claudia Mitchell): Falmer Press, 1999; Just Who Do You Think We Are? methodologies for self–study in teacher education (with Kathleen O’Reilly Scanlon, Claudia Mitchell) Routledge, 2003; Not Just Any Dress: Explorations of Dress, Identity, and the Body (ed. with Claudia Mitchell), Peter Lang, 2003
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John Wilson
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The artists John Paul Bichard and Maggie Parker
will present and discuss their work
 
 
John Paul Bichard
http://www.hydropia.org/john

John Paul Bichard is an artist who has worked with digital media, games, photography and installation since the early nineties. He curated and produced On a Clear Day in 1996, a ground breaking digital game art project that took place around the UK. As Mute magazine's games editor http://www.metamute.com from 1995 to 2001, Bichard explored and wrote on the cultural significance of the then emerging video game scene and was invited to show work at the Virtual Architecture exhibition at the ICA in 1998. For the past two years he has been head of interaction with the public authoring digital research project Urban Tapestries http://www.urbantapestries.org a joint venture with France Telecom, HP, Orange and the DTI. He is currently starting a mobile game research project Backseat Gaming http://www.tii.se/mobility/BSP with the Interactive Institute mobility studio in Stockholm.

Bichard has shown work in Europe, NY and London. Recent shows include an installation at the International Digital Games Research Conference 'Level Up' in Utrecht, an online residency with Variablemedia http://www.vriablemedia.info and a first person video game on the ISEA 2004 ferry in the Baltic Sea as part of the ICOLS arms fair http://www.icols.org. Bichard shows at Quadrum Gallery in Lisbon http://www.galeriaquadrum.com. Recent exhibitions, have been from the Evidencia series that explores the relationship between environment, narrative and [game] play through digital games, installation and photography.

Bichard's work picks at the boundary between the 'protected real place' such as the police evidence space or the 'safe European home' and the 'digital made real', where the games space is [re]constructed as a 'real' environment. Through the use of online digital games, their tropes and assets, these works, subvert the player/viewers expectations and assumptions of the space they are engaging with inviting the viewer to re-construct the narrative and re-interpret the place. His photo works and multiples include collaged photo narratives, artist's books and multiple artworks that further explore relationships between physical and fabricated space, narrative and notions of authenticity.

Bichard has produced three online digital games: Lone Wolf (2002) an 80s cold war thriller demo, Staying in to Play (2003) a de-game and Condition Red (2004) a suicide speed boat game for ISEA 2004. He has also published eight artist's books and multiples and has work in several publications.
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Maggie Parker

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