| 9.00
– 9.30 |
Registration
|
| session
1 |
Subjects
and Objects in Play
|
| 9.30
– 10.15 |
Seth
Giddings & Helen Kennedy:
A Modest Proposal: Playful Objects
the robot ludologists:
The machines want to play
|
| 10.15-
11.00 |
Graeme
Kirkpatrick & John Wilson
Computer Games & the Aesthetics of Control
|
| 11.00
– 11.30 |
Coffee
Break & Game Art & Posters |
| 11.30
-12.15 |
TL Taylor
Regulated Worlds: On Becoming a Player
|
| session
2 |
Play
Room |
| 12.15
- 12.45 |
Diane
Carr & Caroline Pelletier
Need titles
|
| 12.45
- 1.15 |
Shanly
Dixon & Sandra Weber
When is then? Where is t/here? Who is me? Questions
of time, space and embodiment in children’s experience
of videogames.
|
| 1.45
– 2.45 |
Lunch/Show/Posters |
| session
3 |
Critical
Questions in Game Studies
|
| 2.45
– 3.15 |
Geoff King
Only games? Marking and blurring modality indicators
in videogame play
|
| 3.15
– 3.45 |
Jon
Dovey & Helen Kennedy
Playing the Ring: Story Worlds, Rules and the Phenomenology
of Gameplay
|
| 3.45
- 4.30 |
Barry
Atkins & Tanya Kryzwinska
Videogame/Player/Text
Respondent: David Surman
|
| 4.30
- 4.45 |
Gareth
Schott & Mark McGeady
Trajectories of Navigation: a film that explores
the cultural conditions of spatial engagement in city/videogame-scapes
|
| 4.45
– 5.15 |
Tea
Break/Posters/Game Art |
| 5.15
– 6.15 |
Plenary |
| 7.30
- |
Conference
dinner
at Spike Island (food by The Olive Shed) |