Programme

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Friday 13th
1.30 - 2.00 Registration
2.00 - 2.30

Welcome
Helen Kennedy & Seth Giddings

2.30 - 3.30

Default Subjects & Sensational Devices
Raiford Guins
Redesigning games: a near-future scenario
Mark Paterson
The Senses of Immersion, or The uses and abuses of haptic devices

3.30 -4.15 Tea Break - Sideways Looks/ Artists Work
4.15 – 5.45

Playing at Agency, consumption and control
Greg Singh
Grand Theft: Movement and Containment and Cheating in the City of San Andreas
Ewan Kirkland
No Letters from Dead Wives: The Self-reflexive Fun House of Silent Hill
Mike Molesworth & Janice Denegri -Knott
Performing consumer daydreams and fantasies through digital play

6.00 Gather for drinks at : TBC
Saturday 14th
9.00 – 9.30 Registration
session 1

Subjects and Objects in Play

9.30 – 10.15

Seth Giddings & Helen Kennedy:
A Modest Proposal: Playful Objects
the robot ludologists:
The machines want to play

10.15- 11.00

Graeme Kirkpatrick & John Wilson
Computer Games & the Aesthetics of Control

11.00 – 11.30 Coffee Break & Game Art & Posters
11.30 -12.15

TL Taylor
Regulated Worlds: On Becoming a Player

session 2 Play Room
12.15 - 12.45

Diane Carr & Caroline Pelletier
Need titles

12.45 - 1.15

Shanly Dixon & Sandra Weber
When is then? Where is t/here? Who is me? Questions of time, space and embodiment in children’s experience of videogames.

1.45 – 2.45 Lunch/Show/Posters
session 3

Critical Questions in Game Studies

2.45 – 3.15

Geoff King
Only games? Marking and blurring modality indicators in videogame play

3.15 – 3.45

Jon Dovey & Helen Kennedy
Playing the Ring: Story Worlds, Rules and the Phenomenology of Gameplay

3.45 - 4.30

Barry Atkins & Tanya Kryzwinska
Videogame/Player/Text
Respondent: David Surman

4.30 - 4.45
Gareth Schott & Mark McGeady
Trajectories of Navigation: a film that explores the cultural conditions of spatial engagement in city/videogame-scapes

4.45 – 5.15 Tea Break/Posters/Game Art
5.15 – 6.15 Plenary
7.30 - Conference dinner
at Spike Island (food by The Olive Shed)

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